A high-tech, skin-tight shirt incorporates haptic feedback to let you feel the action when you play your favourite games.
Photo by (Credit: ARAIG)
First, there was the Oculus Rift augmented-reality (AR) goggles that let you see the games as though you were in them. Then came the omni-directional treadmill that lets you run around virtual environments while staying in one place.
Alas, the next big step in augmented-reality gaming was not a variation on the theme of Smell-O-Vision — but it's still pretty interesting. Called ARAIG — an abbreviation for "As Real As It Gets" — it's a shirt that provides multi-sensory feedback for video games.
It's equipped with a variety of technologies to let the wearer "feel" the game. Firstly, it's embedded with speakers that provide surround sound that keeps you right in the middle of the audio, no matter where you move around the room. Because the speakers are placed all around the neck of the shirt, these can also be used to provide audio cues about the environment — a rustling behind you, for example, might mean that a foe is sneaking up.
It also has multiplayer uses. A microphone jack allows you to communicate with team members just by talking — and when they reply, the sound will come from their virtual direction, so you know just from hearing them speak roughly where they are.
Vibratory sensors are placed all over the upper arms and torso of ARAIG, which provide haptic feedback. When your avatar gets shot, you feel the blast; when your avatar drives a tank, you feel the vibration of the vehicle. And it can even provide different sensations for different types of weapons.
"For example, a high-powered sniper rifle might create a very strong impact at one location; a plasma rifle might create an average impact at a particular location and then spread out across the body; a weapon might have a poisonous effect, which slowly moves from one location of the body to the next, and if you don't stop it in time, it could kill you," the Kickstarter page said.
Then there's a system called STIMS, which can contract the wearer's pectoral and abdominal muscles (pain free and FDA approved, according to ARAIG). "STIMS can create everything from a tingling sensation as if something is crawling across the skin to a full-out contraction of the muscle to move your body."
Each ARAIG — available for a minimum pledge of US$325 — comes with a Decoder that receives data from the gaming device and translates it into data for the suit's responses; an Exoskeleton, which is the suit itself; and a Sim Skin that lets you customise the look of the Exoskeleton. Further, ARAIG is promising that the suit will be permanently forwards compatible; every future iteration of the Decoder will work with the Exoskeleton you purchase.
Sadly, with just over US$100,000 of its US$900,000 target and four days to go, it looks as though ARAIG isn't going to reach funding ... this time. Maybe it should add some pants and see what happens.
Meanwhile, if you're after a full sensory gaming experience now, maybe IRL Shooter will be up your alley.
For more information on ARAIG, head on over to the project's Kickstarter page.
Taboola
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for more info...visit the link below:
www.geek.com%2Fgames%2Faraig-a-sensory-feedback-suit-for-video-games-
Saturday, 14 January 2017
The Era Of Foldable Smartphones
Would you love to have a smartphone or tablet you can fold into your into your pocket? Wow! Samsung just answers yes to your request.
Now, we have a concept of what a foldable smartphone might look like, though, we are not sure if the device might truly look like this but it does give a glimpse of what it might look like.
source
Now, we have a concept of what a foldable smartphone might look like, though, we are not sure if the device might truly look like this but it does give a glimpse of what it might look like.
source
Samsung Galaxy s8 leak
The Samsung Galaxy s8 images lack ahead of release date. The device will be officially released on April 21st, 2017,the device was first said to be launched in February during the Mobile World Congress 2017 in Barcelona but unfortunately it won't.
The Samsung galaxy s8 comes with an entirely premium design, unlike it's predecessors it is unique on its own. A lot of changes have been made to make the device look sleek .
Some changes that's has been made are:
1. Absence of a physical home button
2. The Samsung logo is placed below the screen
3. A new camera and flash light arrangrment
The S8 is expected to come with a giant 5.7inch WQHD (2560*1449) Samsung's in house Super AMOLED scheen, with the a Snapdragon 853 SoC ,it will also be running Android 7.0 Nought out of the box and a dual lense camera.
The Galaxy S8 plus will also be launched alongside it and that will house a 6.2inch super AMBLED SCREEN.
The Samsung galaxy s8 comes with an entirely premium design, unlike it's predecessors it is unique on its own. A lot of changes have been made to make the device look sleek .
Some changes that's has been made are:
1. Absence of a physical home button
2. The Samsung logo is placed below the screen
3. A new camera and flash light arrangrment
The S8 is expected to come with a giant 5.7inch WQHD (2560*1449) Samsung's in house Super AMOLED scheen, with the a Snapdragon 853 SoC ,it will also be running Android 7.0 Nought out of the box and a dual lense camera.
The Galaxy S8 plus will also be launched alongside it and that will house a 6.2inch super AMBLED SCREEN.
Iphone 7plus Review
We all love products from USA especially when it's gout an apple at the back. Today we take a look at the Apple's iPhone 7plus.We are here to review the "beast"
Specifications
Specifications
NETWORK | Technology | GSM / CDMA / HSPA / EVDO / LTE |
---|
LAUNCH | Announced | 2016, September |
---|---|---|
Status | Available. Released 2016, September |
BODY | Dimensions | 158.2 x 77.9 x 7.3 mm (6.23 x 3.07 x 0.29 in) |
---|---|---|
Weight | 188 g (6.63 oz) | |
SIM | Nano-SIM | |
- IP67 certified - dust and water resistant - Water resistant up to 1 meter and 30 minutes - Apple Pay (Visa, MasterCard, AMEX certified) |
DISPLAY | Type | LED-backlit IPS LCD, capacitive touchscreen, 16M colors |
---|---|---|
Size | 5.5 inches (~67.7% screen-to-body ratio) | |
Resolution | 1080 x 1920 pixels (~401 ppi pixel density) | |
Multitouch | Yes | |
Protection | Ion-strengthened glass, oleophobic coating | |
- Wide color gamut display - 3D Touch display & home button - Display Zoom |
PLATFORM | OS | iOS 10.0.1, upgradable to iOS 10.2 |
---|---|---|
Chipset | Apple A10 Fusion | |
CPU | Quad-core 2.34 GHz (2x Hurricane + 2x Zephyr) | |
GPU | PowerVR Series7XT Plus (six-core graphics) |
MEMORY | Card slot | No |
---|---|---|
Internal | 32/128/256 GB, GB, 3 GB RAM |
CAMERA | Primary | Dual 12 MP, (28mm, f/1.8, OIS & 56mm, f/2.8), phase detection autofocus, 2x optical zoom, quad-LED (dual tone) flash, check quality |
---|---|---|
Features | 1/3" sensor size @ 28mm, 1/3.6" sensor size @ 56mm, geo-tagging, simultaneous 4K video and 8MP image recording, touch focus, face/smile detection, HDR (photo/panorama) | |
Video | 2160p@30fps, 1080p@30/60/120fps, 720p@240fps, check quality | |
Secondary | 7 MP, f/2.2, 32mm, 1080p@30fps, 720p@240fps, face detection, HDR, panorama |
SOUND | Alert types | Vibration, proprietary ringtones |
---|---|---|
Loudspeaker | Yes, with stereo speakers | |
3.5mm jack | No | |
- Active noise cancellation with dedicated mic - Lightning to 3.5 mm headphone jack adapter incl. |
COMMS | WLAN | Wi-Fi 802.11 a/b/g/n/ac, dual-band, hotspot |
---|---|---|
Bluetooth | v4.2, A2DP, LE | |
GPS | Yes, with A-GPS, GLONASS | |
NFC | Yes (Apple Pay only) | |
Radio | No | |
USB | v2.0, reversible connector |
FEATURES | Sensors | Fingerprint (front-mounted), accelerometer, gyro, proximity, compass, barometer |
---|---|---|
Messaging | iMessage, SMS (threaded view), MMS, Email, Push Email | |
Browser | HTML5 (Safari) | |
Java | No | |
- Siri natural language commands and dictation - iCloud cloud service - MP3/WAV/AAX+/AIFF/Apple Lossless player - MP4/H.264 player - Audio/video/photo editor - Document editor |
BATTERY | Non-removable Li-Ion 2900 mAh battery (11.1 Wh) | |
---|---|---|
Stand-by | Up to 384 h (3G) | |
Talk time | Up to 21 h (3G) | |
Music play | Up to 60 h |
MISC | Colors | Jet Black, Black, Silver, Gold, Rose Gold |
---|---|---|
SAR US | 1.19 W/kg (head) 1.19 W/kg (body) | |
SAR EU | 1.24 W/kg (head) 1.00 W/kg (body) | |
Price group | 9/10 |
THE NEW MICROSOFT HOLOLENS
The HoloLens is a head mounted display unit connected to an adjustable, cushioned inner headband, which can tilt HoloLens up and down, as well as forward and backward.
SPECIFICATIONS
Operating system | Windows Holographic |
---|---|
CPU | Intel 32-bit (1GHz) |
Memory | |
Storage | 64 GB (flash memory) |
Display. | 2.3 megapixel widescreenstereoscopic head-mounted display |
Sound | Spatial sound technology |
Input |
|
Controller input | Gestural commands via sensors and HPU |
Camera | 2.4 MP |
Touchpad | None. |
Connectivity | |
Platform | Windows 10 |
Weight | 57g |
Holographic viewing
The "hologram" – which these are not by the strictest definition – in my HoloLens experience consisted of two floating spheres, two yellow slides and some blocks stacked on a pad of paper.
It was called "Project Origami," and so was meant to look and sound like folded paper.
To give the holograms (which turned into a game) functions, I added controls (gaze, gesture and voice), spatial sound, spatial mapping and the ability to pick up, move and place the holograms around the room.
This wasn't Minority Report-level selecting and swiping, but impressive nonetheless.
Finally, an underworld was added to the hologram so that, when the spheres fell, an explosion created a gaping hole in the floor that the they descended into. Looking down the hole revealed a new world, complete with rolling hills and cranes soaring underneath my feet.
The HoloLens images projected onto the real world around me are vibrant, sharp and realistic – though, a little jittery. When I move around them, the holographic shapes behave like real objects, so I can see their backsides – or not at all, if they're obstructed by other holograms.
When the paper spheres roll onto the floor, they roll around just like real balls would, bouncing around objects and looking real enough to pick up. When I peer into the underworld that opened up on the floor, it's like I'm looking into, as my HoloLens "mentor" put it, a world I didn't know was there the whole time.
But, looking at holograms slapped on top of the real world is just one half of the HoloLens equation. Controlling the holograms is the other.
http://www.techradar.com/reviews/wearables/microsoft-hololens-1281834/review
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